Joseph Ridgeson
WarRavens League of Infamy
374
|
Posted - 2014.01.26 23:19:00 -
[1] - Quote
Total speculation?
1. Damage on Swarms will likely increase. They are meant to do consistent damage rather than burst yet cannot really overcome passive Shield Regeneration. I see the damage increasing while the range stays the same. 2. Militia Tanks are going to be hit in the PG/CPU department and Militia modules are likely going to be less effective number wise (less effective rather than just having a worse active to cooldown ratio). Other than that, no real change to vehicles. 3. Maybe not in 1.8, but I see damage of the weapons going down across the board. I foresee them making the Assaults and Commandos do more damage by investing levels into them (3% bonus damage for Hybrid Weapons per level of Caldari Assaults, 3% bonus damage to explosives and projectile weapons for Minmatar Commando, etc) and then lowering the damage of the weapons. It gets rid of the "Slayer Logi" problem and doesn't change TTK. They are already doing it by making equipment less effective and giving logistic suits bonuses for certain types of equipment. Makes sense that it would happen to weapons next.
Be well. |
Joseph Ridgeson
WarRavens League of Infamy
377
|
Posted - 2014.01.27 00:48:00 -
[2] - Quote
Tallen Ellecon wrote:Joseph Ridgeson wrote:Total speculation?
1. Damage on Swarms will likely increase. They are meant to do consistent damage rather than burst yet cannot really overcome passive Shield Regeneration. I see the damage increasing while the range stays the same. 2. Militia Tanks are going to be hit in the PG/CPU department and Militia modules are likely going to be less effective number wise (less effective rather than just having a worse active to cooldown ratio). Other than that, no real change to vehicles. 3. Maybe not in 1.8, but I see damage of the weapons going down across the board. I foresee them making the Assaults and Commandos do more damage by investing levels into them (3% bonus damage for Hybrid Weapons per level of Caldari Assaults, 3% bonus damage to explosives and projectile weapons for Minmatar Commando, etc) and then lowering the damage of the weapons. It gets rid of the "Slayer Logi" problem and doesn't change TTK. They are already doing it by making equipment less effective and giving logistic suits bonuses for certain types of equipment. Makes sense that it would happen to weapons next.
Be well. I figured they'd tie a racial rifle stat to all the assault suits and then reduce the effectiveness of the rifles to give the assaults a more defined role. Much like the Scrambler Rifle and Amarr Assault aren't really as effective without each other. The logi bonus and equipment changes are also an indication that they might do something like this. Right. The 'leaked' stuff (so grains of salt the size of my head) that I have seen states that the Assaults are going to get RoF and each racial one will get more damage for their type. Blasters for Gallente (Shotguns and Assault Rifles), Amarr with Laser (Scramblers and Laser Rifles), Caldari with Hybrids (Bolt Pisol, Magsec SMG, Rail Rifle, Sniper Rifle, Nova Knife-maybe), and Minmatar with Projectiles and Explosives (Combat Rifle and Flaylocks, grenades-maybe).
Seeing as how everyone is on the up and up about TTK, I doubt they would let such a massive buff go by without some serious caveats. |